Went back to retool an old scene I’d built a many of years ago. The original scene, while suitable for for my skill level at the time, doesn’t really hold water anymore. I liked the idea of the original: a still life of a futuristic armory; and decided to salvage what I could, and rebuild what I couldn’t.
The end result came out looking like this:
And this:
The only things I ended up keeping from the original scene was the basic geometry for the lockers and workbench, and the case of rockets. However, these too will most likely be replaced. The main driving force behind this scene was to add a gritty, lived in feel to my work; and I feel for the most part I have failed, everything is still too clean and too new. This is, for the most part, a problem with my texturing, I use simple colors and don’t really add much in the way of dirt or wear to them. Further problems are the general crispness of the images, they don’t really look real. Now admittedly the fault my also lie with my use of default camera settings, instead of playing the depth of field. Doing so would give and added illusion of depth.
I am very pleased with the cigarette smoke however, at least in the closeup image it looks very real. In the wider image it doesn’t spread out, or trail off enough to really look “right”. I originally tried to use particles to achieve the smoke effect, however it never really looked very good, and I don’t really have the memory to render it out properly. So, in the end I used a sprite, which I’m quite pleased by.
Here’s the list of things that need fixed:
1. Light fog for the spotlights over the table.
2. Rebuild the case of rockets.
3. Smooth out the hard edges of the gun on the table.
4. Add more clutter around the place
















